
[up_sect_firsta_toz34]
cost                                     = 1480
value                                    = +10
condition_shot_dec                       = -0.0003
condition_queue_shot_dec                 = -0.00015
inv_weight                               = +0.2

[up_sect_firstc_toz34]
cost                                     = 1640
value                                    = +5
bullet_speed                             = +20
fire_distance                            = +20
inv_weight                               = +0.05

[up_sect_firstd_toz34]
cost                                     = 2460
value                                    = -10
cam_dispersion                           = -0.144 
cam_dispersion_inc                       = 0.0 ;-0.332 
cam_step_angle_horz                      = -0.10 
zoom_cam_dispersion                      = -0.138
zoom_cam_dispersion_inc                  = 0.0 ; -0.224
zoom_cam_step_angle_horz                 = -0.10
inv_weight                               = +0.11

[up_sect_firste_toz34]
cost                                     = 1340
value                                    = +25
crosshair_inertion                       = -0.5
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.5
PDM_disp_accel_factor                    = -0.5
inv_weight                               = +0.1

[up_sect_firstf_toz34]
cost                                     = 2870
value                                    = +20
fire_dispersion_base                     = -0.19

ammo_class                               = ammo_12x76_zhekan
inv_weight                               = +0.1

[up_sect_secona_toz34]
cost                                     = 1770
value                                    = -0.56
inv_weight                               = -0.56
crosshair_inertion                       = -0.25
PDM_disp_vel_factor                      = -0.05
PDM_disp_accel_factor                    = -0.05

[up_sect_seconc_toz34]
cost                                     = 1220
value                                    = +15
crosshair_inertion                       = -0.5
PDM_disp_base                            = -0.05
PDM_disp_vel_factor                      = -0.2
PDM_disp_accel_factor                    = -0.2
inv_weight                               = +0.05

[up_sect_second_toz34]
cost                                     = 1520
value                                    = -10
cam_dispersion                           = -0.144 
cam_dispersion_inc                       = 0.0 ;-0.332 
cam_step_angle_horz                      = -0.10 
zoom_cam_dispersion                      = -0.138
zoom_cam_dispersion_inc                  = 0.0 ; -0.224
zoom_cam_step_angle_horz                 = -0.10
inv_weight                               = +0.1

[up_sect_thirda_toz34]
cost                                     = 1560
value                                    = +10
condition_shot_dec                       = -0.0003
condition_queue_shot_dec                 = -0.00015
inv_weight                               = +0.15

[up_sect_thirdc_toz34]
cost                                     = 2240
value                                    = -10
cam_dispersion                           = -0.144 
cam_dispersion_inc                       = 0.0 ;-0.332 
cam_step_angle_horz                      = -0.10 
zoom_cam_dispersion                      = -0.138
zoom_cam_dispersion_inc                  = 0.0 ; -0.224
zoom_cam_step_angle_horz                 = -0.10
inv_weight                               = +0.2

[up_sect_thirde_toz34]
cost                                     = 1870
value                                    = +25
condition_shot_dec                       = -0.0006
condition_queue_shot_dec                 = -0.0003

[up_sect_thirdf_toz34]
cost                                     = 1840
value                                    = +5
fire_distance                            = +50
bullet_speed                             = +30
fire_dispersion_base                     = -0.01
hit_impulse                              = +1
inv_weight                               = +0.1


;----------------------------------------------------------------------------------------------------------------------
[up_firsta_toz34]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_toz34
section                                  = up_sect_firsta_toz34
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bard_a1_name
description                              = st_up_bard_a1_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_1

[up_firstc_toz34]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_toz34
section                                  = up_sect_firstc_toz34
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bard_b3_name
description                              = st_up_bard_b3_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_2


[up_firstd_toz34]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_firstef_toz34
section                                  = up_sect_firstd_toz34
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bard_b4_name
description                              = st_up_bard_b4_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_3


[up_firste_toz34]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_toz34
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bard_c1_name
description                              = st_up_bard_c1_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_4

[up_firstf_toz34]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_firstf_toz34
property                                 = prop_dispersion, prop_no_buck
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bard_c2_name
description                              = st_up_bard_c2_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_5


[up_secona_toz34]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_toz34
section                                  = up_sect_secona_toz34
property                                 = prop_weight
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvd_a2_name
description                              = st_up_stvd_a2_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_6

[up_seconc_toz34]
scheme_index                             = 1, 2
known                                    = 1
effects                                  =
section                                  = up_sect_seconc_toz34
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvd_b4_name
description                              = st_up_stvd_b4_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_7


[up_second_toz34]
scheme_index                             = 1, 3
known                                    = 1
effects                                  =
section                                  = up_sect_second_toz34
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stvd_c1_name
description                              = st_up_stvd_c1_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_8


[up_thirda_toz34]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_toz34
section                                  = up_sect_thirda_toz34
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_autd_a2_name
description                              = st_up_autd_a2_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_9


[up_thirdc_toz34]
scheme_index                             = 1, 4
known                                    = 1
effects                                  = up_gr_thirdef_toz34
section                                  = up_sect_thirdc_toz34
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_autd_b1_name
description                              = st_up_autd_b1_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_10


[up_thirde_toz34]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_thirde_toz34
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_autd_c1_name
description                              = st_up_autd_c1_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_11

[up_thirdf_toz34]
scheme_index                             = 2, 3
known                                    = 1
effects                                  =
section                                  = up_sect_thirdf_toz34
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_autd_c2_name
description                              = st_up_autd_c2_descr
icon                                     = ui_inGame2_upgrade_Hunting_rifle_12


;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_toz34]
elements                                 = up_firsta_toz34

[up_gr_firstcd_toz34]
elements                                 = up_firstc_toz34, up_firstd_toz34

[up_gr_firstef_toz34]
elements                                 = up_firste_toz34, up_firstf_toz34

[up_gr_seconab_toz34]
elements                                 = up_secona_toz34

[up_gr_seconcd_toz34]
elements                                 = up_seconc_toz34, up_second_toz34

[up_gr_thirdab_toz34]
elements                                 = up_thirda_toz34

[up_gr_thirdcd_toz34]
elements                                 = up_thirdc_toz34

[up_gr_thirdef_toz34]
elements                                 = up_thirde_toz34, up_thirdf_toz34
