[up_sect_firsta_toz34] cost = 1480 value = +10 condition_shot_dec = -0.0003 condition_queue_shot_dec = -0.00015 inv_weight = +0.2 [up_sect_firstc_toz34] cost = 1640 value = +5 bullet_speed = +20 fire_distance = +20 inv_weight = +0.05 [up_sect_firstd_toz34] cost = 2460 value = -10 cam_dispersion = -0.144 cam_dispersion_inc = 0.0 ;-0.332 cam_step_angle_horz = -0.10 zoom_cam_dispersion = -0.138 zoom_cam_dispersion_inc = 0.0 ; -0.224 zoom_cam_step_angle_horz = -0.10 inv_weight = +0.11 [up_sect_firste_toz34] cost = 1340 value = +25 crosshair_inertion = -0.5 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.5 PDM_disp_accel_factor = -0.5 inv_weight = +0.1 [up_sect_firstf_toz34] cost = 2870 value = +20 fire_dispersion_base = -0.19 ammo_class = ammo_12x76_zhekan inv_weight = +0.1 [up_sect_secona_toz34] cost = 1770 value = -0.56 inv_weight = -0.56 crosshair_inertion = -0.25 PDM_disp_vel_factor = -0.05 PDM_disp_accel_factor = -0.05 [up_sect_seconc_toz34] cost = 1220 value = +15 crosshair_inertion = -0.5 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.2 PDM_disp_accel_factor = -0.2 inv_weight = +0.05 [up_sect_second_toz34] cost = 1520 value = -10 cam_dispersion = -0.144 cam_dispersion_inc = 0.0 ;-0.332 cam_step_angle_horz = -0.10 zoom_cam_dispersion = -0.138 zoom_cam_dispersion_inc = 0.0 ; -0.224 zoom_cam_step_angle_horz = -0.10 inv_weight = +0.1 [up_sect_thirda_toz34] cost = 1560 value = +10 condition_shot_dec = -0.0003 condition_queue_shot_dec = -0.00015 inv_weight = +0.15 [up_sect_thirdc_toz34] cost = 2240 value = -10 cam_dispersion = -0.144 cam_dispersion_inc = 0.0 ;-0.332 cam_step_angle_horz = -0.10 zoom_cam_dispersion = -0.138 zoom_cam_dispersion_inc = 0.0 ; -0.224 zoom_cam_step_angle_horz = -0.10 inv_weight = +0.2 [up_sect_thirde_toz34] cost = 1870 value = +25 condition_shot_dec = -0.0006 condition_queue_shot_dec = -0.0003 [up_sect_thirdf_toz34] cost = 1840 value = +5 fire_distance = +50 bullet_speed = +30 fire_dispersion_base = -0.01 hit_impulse = +1 inv_weight = +0.1 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_toz34] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_toz34 section = up_sect_firsta_toz34 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_a1_name description = st_up_bard_a1_descr icon = ui_inGame2_upgrade_Hunting_rifle_1 [up_firstc_toz34] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_toz34 section = up_sect_firstc_toz34 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_b3_name description = st_up_bard_b3_descr icon = ui_inGame2_upgrade_Hunting_rifle_2 [up_firstd_toz34] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_toz34 section = up_sect_firstd_toz34 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_b4_name description = st_up_bard_b4_descr icon = ui_inGame2_upgrade_Hunting_rifle_3 [up_firste_toz34] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_toz34 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_c1_name description = st_up_bard_c1_descr icon = ui_inGame2_upgrade_Hunting_rifle_4 [up_firstf_toz34] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_toz34 property = prop_dispersion, prop_no_buck precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bard_c2_name description = st_up_bard_c2_descr icon = ui_inGame2_upgrade_Hunting_rifle_5 [up_secona_toz34] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_toz34 section = up_sect_secona_toz34 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_a2_name description = st_up_stvd_a2_descr icon = ui_inGame2_upgrade_Hunting_rifle_6 [up_seconc_toz34] scheme_index = 1, 2 known = 1 effects = section = up_sect_seconc_toz34 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_b4_name description = st_up_stvd_b4_descr icon = ui_inGame2_upgrade_Hunting_rifle_7 [up_second_toz34] scheme_index = 1, 3 known = 1 effects = section = up_sect_second_toz34 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stvd_c1_name description = st_up_stvd_c1_descr icon = ui_inGame2_upgrade_Hunting_rifle_8 [up_thirda_toz34] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_toz34 section = up_sect_thirda_toz34 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_a2_name description = st_up_autd_a2_descr icon = ui_inGame2_upgrade_Hunting_rifle_9 [up_thirdc_toz34] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_toz34 section = up_sect_thirdc_toz34 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_b1_name description = st_up_autd_b1_descr icon = ui_inGame2_upgrade_Hunting_rifle_10 [up_thirde_toz34] scheme_index = 2, 2 known = 1 effects = section = up_sect_thirde_toz34 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_c1_name description = st_up_autd_c1_descr icon = ui_inGame2_upgrade_Hunting_rifle_11 [up_thirdf_toz34] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirdf_toz34 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_autd_c2_name description = st_up_autd_c2_descr icon = ui_inGame2_upgrade_Hunting_rifle_12 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_toz34] elements = up_firsta_toz34 [up_gr_firstcd_toz34] elements = up_firstc_toz34, up_firstd_toz34 [up_gr_firstef_toz34] elements = up_firste_toz34, up_firstf_toz34 [up_gr_seconab_toz34] elements = up_secona_toz34 [up_gr_seconcd_toz34] elements = up_seconc_toz34, up_second_toz34 [up_gr_thirdab_toz34] elements = up_thirda_toz34 [up_gr_thirdcd_toz34] elements = up_thirdc_toz34 [up_gr_thirdef_toz34] elements = up_thirde_toz34, up_thirdf_toz34